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14 PS3 GAMES OF 2007

LOS JUEGOS CON LOS QUE PS3 CONTRA-ATACA A WII

 

Estos son los ases bajo la manga que Sony tiene para recuperar terreno perdido frente a la Wii con su consola Play Station 3. Catorce títulos muy intrigantes vienen como artillería pesada para ganar campo en esta guerra sin cuartel de las consolas.
 

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COMO GANAR DINERO CON TUS VIDEOS

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PS3 Games of 2007

 

 

 

 

 

PlayStation 3 Fall Games Roundup

After trailing in sales, can the PS3's fall games line-up bring the system back up with the pack?

After a few quiet months and one or two public relations nightmares, the folks at Sony Computer Entertainment finally opened up with a gamer's day to show off the company's 2007 lineup. It's much more like what we've hoped to see all along, with a handful of great action games (Warhawk, Uncharted) and intriguing downloadable titles (Pain, Little Big Planet). With this software lineup, Sony might regain some of the ground they lost in 2006, as they've got more than a couple games that make a strong case for picking up a PS3.


Uncharted: Drake's Fortune

Classic pulp adventure comes to life in this exotic action-adventure game packed with treasure, pirates and combat that would put Indiana Jones into the hospital. Clamber over and through the hazards of a lush island while following a trail of clues to the secret of a lifetime.

Why it's hot: Naughty Dog has long been one of Sony's best developers; owners of the original PlayStation and PS2 probably have fond memories of Crash Bandicoot and Jak & Daxter. Here, they've upped the ante with wickedly lifelike animations and impossibly physical gameplay. The company's attention to detail means the story and voice acting probably won't be anything to sneer at, either.

Why it's not: Don't worry: you're not the only one wondering if this is just a Tomb Raider retread. With great acrobatics coming courtesy of other games (hello, Assassin's Creed!), Uncharted is going to have to show off more than some nifty animations and gunplay to make a dent in the genre.


Ratchet & Clank Future

It's old-school Ratchet and Clank. No more Deadlocked collar, no more arena combat. Just loads of platforming, over the top weapons, and gorgeous worlds to explore.

Why it's hot: Take the designs of the first two Ratchet games and enable loads more graphic effects and a lot more weapons and you'll have a good vision of Future. Insomniac seems to be making another very pretty world, and we're already blown away by the early visuals.

Why it's not: After platforming out way through several versions of Ratchet's world, will we really want to kill another dozen hours doing it again, no matter how good it looks? Plus, the PS3's online system would have been perfect for the combat-oriented latter half of the PS2 series. Hopefully Insomniac will pack in enough compelling multiplayer modes to make us forget Deadlocked.


Warhawk

Who needs story? Warhawk is now an online-only team-based battle for up to 32 players. You'll start out on foot, and can pick up basic rifles, jump into tanks and gun emplacements, or nab the titular Warhawk gunship, easily the focal point of the whole experience.

Why it's hot: Warhawk is light years ahead of the rather weak demo we saw a year ago. It's fast and super-responsive; pulling a double-barrel evasive roll into an Immelman before demolishing two enemy planes in quick succession is the most rudimentary move you'll pull.

Why it's not: Online-only could be a hitch, and the touchy controls make for a demanding learning curve. Even experienced flyers take their time getting used to the game's high sensitivity, and that leads to quick and frustrating death online.


Lair

Two kingdoms are at war in a land plagues by volcanoes and facing dwindling resources. Elite dragon-riding units on one side seek to repel the attacks of the other, and you get to strap in as a high-flying dragoneer.

Why it's hot: Aerial dragon combat that seamlessly segues into ground battles -- that's something we've wanted since Panzer Dragoon and Drakengard, and Lair's got it. Dragon lovers haven't seen beasts this well visualized on a console before, and some of the world's other inhabitants are as unique as the odd inhabitants of Shadow of the Colossus.

Why it's not: Last year, Lair was the best-looking game in Sony's first-party lineup. Now it's strictly middle of the road, thanks to SixAxis functions that aren't as responsive as Warhawk's, and an overall look that remains slightly muddy.


Little Big Planet

One to four players take on the personas of strange little stiched-up dolls, then run through developer- and user-created levels filled with weird objects and cool physics.

Why it's hot: Irrepressably cute, LBP is impossible to resist due to the endearing animations and often amazing physics. Massive customization adds an X factor to the value equation and a mix of competitive and cooperative spirit should keep the game lively.

Why it's not: Like many of the PS3 Network games, it's hard to tell whether or not Little Big Planet will have legs. The customization options are neat, but how will we weed out great levels from lousy?


Heavenly Sword

Dripping with themes of revenge and redemption, this is a seriously combat-heavy title, much like God of War with a stunning female lead. Heavenly Sword is one of the best-looking PS3 games yet, with music and animations that are as impressive as the heroine's flowing red hair.

Why it's hot: Have you seen the heroine? Now with a more painted 'graphic novel' look, this chick is incredible. And the three fighting styles (range, speed and power) deliver more combat options than we can count. Sinning blades and crushing blows aren't just for Kratos anymore. Add loads of onscreen characters and debris and this might be action heaven.

Why it's not: Heavenly Sword is evolving into something that's not so much an ultra-original take on action as a slick pastiche of all the mechanics we've grown used to: Devil May Cry combos and God of War button-press battles. Even so, if they can nail the currently irritating weapon pick up system (it's a pain to accidentally grab a table and therefore be unable to use your sword) then Sony may be onto something.


God of War: Chains of Olympus (PSP)

Daxter developer Ready At Dawn takes on the early events of Kratos' servitude to the Greek gods. Exploring the years between when he killed his family and the opening moments of the original game, this might be on the small screen, but so far it looks as action packed as the other two installments.

Why it's hot: Daxter was a fantastic translation of a console series to the PSP, and we figure Ready At Dawn can work magic once again. What we've seen shows off a Kratos that is just as brutal and fluid as the guy we've grown to love. The enemies look just as twisted (even if more of them are human) and the Greek setting is largely as impressive.

Why it's not: Scale is a massive part of the GoW series, no pun intended. And as nice as the PSP screen is, it probably can't nail the architectural majesty we love. More important, though, is the tone of the game. If this tale is all about his violence in service of Ares, it could be harder to stomach.


Hot Shots Tennis

The Hot Shots Golf formula is applied to tennis. Unlock new players and courts in Challenge mode, and master your timing to nail beautiful serves and impossible smashes.

Why it's hot: The same qualities that make the golf series so great apply here: loads of character customization, easy controls and appealing visuals, but a deep play mechanic that keeps you on your toes for hours.

Why it's not:Oh, we really wish this was a PS3 release; the garish characters and customizable options scream for better graphics and online play. And doubles would be a much better option without the ridiculous need for a multi-tap.


Folklore

Two characters explore a Netherworld filled with faeries and backed by a collection-based action-RPG backbone. Collect faerie IDs in combat, then load them up as weapons for powerful ethereal attacks.

Why it's hot: The character designs are unique and very cool, and you'll see fantastic weapon effects as each mythical creature is deployed as a weapon. And while the combat and weapon system seems arcane at first, it quickly becomes second nature.

Why it's not: Well, it's a lot like Kameo, innit? Sure, each character has their own unique world, so you'll get an eerie wooded land and blasted out hellscape, but the story right now seems to take a definite back seat to the faerie weapons.


NBA 08

It's more solid five-on-five ball with slick graphic sheen. NBA 07 was Sony's first foray into high definition sports, and for the follow-up they're charging forward with more detailed visuals and gameplay.

Why it's hot: Last year, NBA 07 looked like yet another sports title that was stripped-down and rushed out to meet a console launch date. Now the graphics are more truly next-gen in movement and lighting, and the game has a stronger set of options, controls and behavior. If the online game works out, EA's struggling Live series could hit the boards, and 2K Sports might even have to watch out.

Why it's not: At this point, there's not a sports franchise that couldn't be accused of fiddling with mechanics and visuals to sell yet another year's worth of games, and NBA 08 is no exception. This time there are a lot more modes and options than last year's anemic game, but without polish and AI to match the slick visuals, will it merit the upgrade?


Syphon Filter: Logan's Shadow

Delve into the hidden past of Gabe Logan's longtime partner Lian Xing in this sequel to one of the best PSP games out there. Xing goes missing, prompting Logan to investigate her true origins and intentions.

Why it's hot: We loved Dark Mirror, and this looks like more of the same, with new and better weapons, an impressive water mechanic, and a deeper storyline by noted writer Greg Rucka.

Why it's not: Underwater levels in any game are notoriously painful, and we're nervous about the waterwork in Logan's Shadow. If it's anything like the gameplay in Ninja Gaiden, our PSP might just fly out the window.


Pain

Fling one of several pain-resistant characters into a cartoonish environment. The goal is to break stuff and rack up points, either in a free-for-all mode or in one of the challenge modes like Mime Toss or Horse.

Why it's hot: The two FlatOut games proved that ragdoll physics plus massive leaps through the air can be loads of fun. And we dare anyone not to laugh when Pain's little guy flies through the hole in a massive donut then tackles a mime.

Why it's not: Can you play Pain for more than ten minutes? It might be a great party game... or just a one-trick pony.


SOCOM Tactical Strike (PSP)

The game: It's classic SOCOM, sort of -- instead of one soldier, you'll control the Able and Bravo halves of a four-man fire team. Infiltrate using serious tactics. Evaluate an approach, form a plan and then execute the attack.

Why it's hot: Choose from nine special forces squads, load out with an impressive array of weapons and then put the men into battle with a solid control system. It's SOCOM plus Rainbow Six, which ain't bad at all.

Why it's not: We like SOCOM's fast action, and Tactical Strike might be a little too slow for fans of the series; the tactical planning, while deep and interesting, also slows things down considerably.


High Velocity Bowling

Well, it's, er, bowling. Use the motion controls build into the SoxAxis controller to position your approach, thow the ball and apply spin.

Why it's hot: Wii Sports set an obvious standard, and now Sony weighs in with this downloadable version of the classic Saturday night pastime. The SixAxis works well as a motion-sensing controller, and you've actually got more control over the ball than in Wii Sports. It looks nicer, too.

Why it's not: Naysayers will chafe at the copycat nature of the game, but then again, who ever said Nintendo had a lock on bowling sims?



Fuente: Video Games Yahoo
 

 


 

 

PLAYSTATION 3 GAMES OF 2007

 

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